With the Image loaded in the 2D Viewport Editor you will

see the file name of the image under Empty in the

Outliner Editor.

Note: Empty is the name of a new Canvas.

Entering the image in this way has entered it as an Object

which may be manipulated to suit what you are drawing.

Figure 8.6

Mouse Over, Click and Drag Cursor.

Control Points

Mouse over on the edge of the image to display

the edge with control points and a Cursor. You

may drag the Cursor to scale the Image in the

Viewport or use the S, R and G Keys on the

Keyboard to Scale, Rotate or Grab and Move the

Image.

Figure 8.7

Rotated

Scaled Down

Remember: The Image has been placed in a new Canvas named Empty. To trace Strokes over

the Reference Image select the Canvas named Stroke in the Outliner Editor then select a Layer

(Lines or Fills). Change the 2D Viewport Editor to Draw Mode.

Figure 8.9

8.5 Tracing

In Draw Mode you may Draw Strokes tracing over the

Reference Image.

There is no need to be concerned with accuracy since

you will be able to smooth and modify Strokes using

techniques described in Chapter 9.

Editing Strokes is performed with the 2D Viewport

Editor in Edit Mode.

Remember: You can hide the reference Image by

clicking the Eye Icon adjacent to the Canvas named

Empty in the Outliner Editor.

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